Catan Card Game bears only a slight resemblance to The Settlers of Catan, the original game in the Catan series. There are six resources: wool, wood, bricks, grain, ore, and gold. Before beginning the game, the players receive six square cards showing the resources, with a different die number on each card. In addition, the players start the game with two village cards and a road card connecting them. There are card stacks of more roads and villages, as well as cities, to be purchased during the game. With each new village or city comes two new resource cards. Villages and cities give victory points.
When the number die is rolled, instead of collecting more cards, the players rotate the corresponding card 90 degrees to indicate a gain of one more of that resource; i.e., the brick card shows a picture of one brick on one edge of the card, two bricks on the next clockwise edge, three bricks along the third edge, and zero bricks on the fourth edge.
There is also an event die, with five possible outcomes:
a reward for the player with more knight points or more 'windmill' points (a picture of a windmill on some cards),
a bonus resource,
an attack if a player has too many resources, and
one of six special events - civil war, conflict, master builder, plague, productive year, or progress.
There are 62 expansion cards in six stacks in the center of the table. Before beginning the game, players choose one stack, go through it, and choose three cards to hold in their hands. 42 of the expansion cards require spending resources to be put into play, gaining civic improvements or knights. Every civic improvement serves some useful function or adds victory points or both. Twenty of the cards are actions benefiting one of the players or harming the other. After a player pays to put a card down or uses an action card, he blindly draws a replacement. Unwanted or unusable cards can be traded in future turns. Some of the cards have flags on them, indicating victory points.
Twelve victory points wins the game.
Belongs to the Catan Series and is part of the Kosmos two-player series.
Players take on the role of dwarves. As miners, they are in a mine, hunting for gold. Suddenly, a pick axe swings down and shatters the mine lamp. The saboteur has struck. But which of the players are saboteurs? Will you find the gold, or will the fiendish actions of the saboteurs lead them to it first? After three rounds, the player with the most gold is the winner.
With the help of Dwarf Cards, the players are assigned their role: either miner or saboteur. The roles are kept secret- they are only revealed at the end of the game.
The Start Card and the three Goal Cards are placed onto the table, each seven card widths apart from each other. The Goal Cards are placed face-down. The gold is on one of the Goal Cards, but nobody knows which.
Players have cards in hand. On a player's turn, he must do one of three things: place a Path Card into the mine, play an Action Card in front of a player, or pass.
The Path Cards form paths leading to the Goal Cards. Path Cards must be played next to a already-played Path Card. All paths on the Path Card must match those on the already-played cards, and Path Cards may not be played sideways.
The miners are trying to build an uninterrupted path from the Start Card to a Goal Card, while the saboteurs are trying to prevent this. They shouldn't try and be too obvious about it, however, lest they be immediately discovered.
Action Cards can be placed in front of any player, including oneself. Action Cards let the players help or hinder one another, as well as obtain information about the Goal Cards.
Once a player places a Path Card that reaches the gold, the round is over. The miners have won and receive cards with gold pieces as their reward.
The round is also over if the gold could not be reached. In that case, the saboteurs have won and receive the gold pieces.
Once the Gold Cards have been distributed, the next round begins. The game is over at the end of the third round, with the player with the most gold pieces being the winner.
In Car(d)cassonne, players place their cards in different rows to increase the scoring for that row. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents.
However, sooner or later, every player has to claim one of these series of cards to get points. If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices.. Rebuild Carcassonne: one card at a time!
The game is played over a number of rounds, with a number of cards per round, both based on the number of players - in a way that you get through the entire deck of cards.
In each turn you either play your only meeple to the end of a row of cards to claim them, or play a card to a row matching the colour on the card. The first card played each round must be face down and does not have to follow suit. When all cards and meeples have been played for the round points are awarded for cards claimed.
The different types of cards score in different ways:
People cards - add up their printed values and multiply with the number of people cards. Then remove cards from game.
Animal cards - compare the number of animals to the reference card for points. Keep cards in front of you. Animals of the same type claimed in previous rounds are also counted.
Building cards - are placed facedown under the chest token until the end of the game. Points are awarded for sets of colours.
Colour-mismatched cards can be discarded for 10 points each or add to a collection of animals/buildings.
Dragon/fairy cards - score 10 points each and are removed from game.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etc. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
This new Big Box contains the base game, plus the most popular of the expansions: Inns & Cathedrals, Traders and Builders, Princess & Dragon, Abbey & Mayor, and Bridges, Castles, & Bazaars.
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
During a game of Carcassonne, players are faced with decisions like: "Is it really worth putting my last meeple there?" or "Should I use this tile to expand my city, or should I place it near my opponent instead, giving him a hard time to complete his project and score points?" Since players place only one tile and have the option to place one meeple on it, turns proceed quickly even if it is a game full of options and possibilities.
This special edition is sold exclusively by the German trade company Müller. It comes in a similar metal box as previous special editions and contains the Carcassonne base game along with the expansion set Carcassonne: Count, King & Robber and Die Belagerer which is a new six-tile version of Carcassonne: Die Katharer (with new graphics but similar to the Rio Grande Games (2008) release).
In Carcassonne Big Box, players will find the basic game and nine expansions. This box is the gaming passport for Carcassonne fans old and new. The expansions can all be combined. Each of them is identified with a specific icon, making it easy to create the combinations you want to play, when you want to play them.
Carcassonne Big Box, a universe to discover!
Carcassonne is a tile-placement game in which the players draw and place a tile with a piece of southern French landscape on it. The tile might feature a city, a road, a cloister, grassland or some combination thereof, and it must be placed adjacent to tiles that have already been played, in such a way that cities are connected to cities, roads to roads, etcetera. Having placed a tile, the player can then decide to place one of his meeples on one of the areas on it: on the city as a knight, on the road as a robber, on a cloister as a monk, or on the grass as a farmer. When that area is complete, that meeple scores points for its owner.
Lapins Crétins Dobble uses the same game play as Spot It!, a simple pattern recognition game in which players try to find an image shown on two cards.
It includes 4 "Raving Rabbids" figurine to keep score and a spindle to choose which game to play. A new variant make you say a word whose first letter match the first letter of the matching symbol on the cards.
The symbols on the cards have all been redesigned to match something in the Raving Rabbids universe.
Travel through time and space as you buy, sell, and trade iconic episodes spanning billions of years across the Doctor Who universe, including the episodes "The Poison Sky," "A Good Man Goes to War," "Genesis of the Daleks," and "Omega."
In fact, 22 of the most iconic Doctor Who episodes are referenced throughout the game! The Doctor Who Monopoly Board Game comes with 6 tokens themed to the BBC TV series: Umbrella, Sonic Screwdriver, Celery, Recorder, Bow Tie, and Scarf. It even features a 60-minute speed-play option for antsy Whovians!
All 11 Doctors from the franchise are featured on the board center, making this Doctor Who Collector's Edition Monopoly Game a real treat for any fan. Oh, and remember to collect $200 when you pass the Daleks!
Spot it Jr.! Animals features the same game play as its parent Spot it! but in a simplified manner so that younger players can play, too. (Spot it! Numbers & Shapes and Spot it! Alphabet feature different images on their cards, but they have the same number of cards and the same gameplay.)
Each card in Spot it Jr.! Animals features six different animals, with the sizes of animals varying from one card to another. Any two cards have exactly one animal in common. To play, reveal one card, then another. Whoever spots the animal in common on both cards claims the first card, then another card is revealed for players to search, and so on.
Whoever has collected the most cards when the deck runs out wins!
(Note: This listing covers only the expansion-only versions of Saboteur 2; for the Saboteur 2 listing that includes both the base game and the expansion, go to Saboteur (compilation editions).)
In Saboteur, each player takes on the role of a gold-digging dwarf or a saboteur who wants to hinder exploration of the gold mines — but each player knows only his own role, so the digging may or may not go as planned!
Each turn, a player either lays down a tunnel card to dig from the start card toward one of the goal cards (or potentially away, if a saboteur) or plays an action card to help or hinder someone. If the diggers manage to find the gold hidden under one of the goal cards, then the diggers share the loot found there; if the gold can't be reached before the deck runs out, the saboteurs profit instead. After three rounds, the player with the most gold wins.
The Saboteur 2 expansion adds new role cards (the boss, profiteers, geologists) to the base game, new action cards (steal gold, change your role), and new tunnel cards featuring doors, ladders and bridges. What's more, the gold seekers can now be divided into teams — blue vs. green — and only those on the team that finds the gold score anything — assuming that anyone finds the gold at all, of course...
Spot it! is a simple pattern recognition game in which players try to find an image shown on two cards.
Each card in Spot it! features eight different symbols, with the symbols varying in size from one card to the next. Any two cards have exactly one symbol in common. For the basic Spot it! game, reveal one card, then another. Whoever spots the symbol in common on both cards claims the first card, then another card is revealed for players to search, and so on. Whoever has collected the most cards when the 55-card deck runs out wins!
Rules for five different games – each an observation game with a speed element – are included with Spot it!, with the first player to find a match either gaining or getting rid of a card. Multiple versions of Spot it! have been published, with the game's theme ranging from Halloween to hockey to baseball to San Francisco.
Compilation box including Carcassonne base game and expansions:
The River
Inns & Cathedrals
Traders & Builders
The game was packaged in a gold-colored box, and was available for only a limited time.
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